Motion

It's a collection of movements used to actually operate a smartphone.

Touch

The action of touching the screen element. This is the most commonly used action when creating a step, and it is also set to the default value of the action when creating a new step.

Touch Attributes

  1. UIObject: The screen element to perform the touch action is output.

NTimes Touch

Action to touch the screen element as many times as you set it.

NTimes Touch Attributes

  1. UIObject: A screen element to perform multiple touch actions is output.

  2. count: You can set the number of times to perform an action. - Default value: 2 - Minimum value: 1 - Maximum value: 100

  3. interval: You can set the amount of time between the action and the action and action. - Default value: 500 - Maximum: 5000 - Unit: ms

Double Touch

Action to double touch the screen element.

Double Touch Attributes

  1. UIObject: The screen element to perform a double touch is output.

Long Touch

Action to touch and hold the screen element.

Long Touch Attributes

  1. UIObject: A screen element to perform a long touch is output.

  2. duration: You can set how long the touch will last. - Minimum value: 1000 - Maximum value: 5000 - Unit: ms

Swipe

Action to swipe left and right against a swipeable UIObject.

Swipe Attributes

  1. area: Percentage of areas where swipe will be performed. The smaller the number, the less area you swipe. - Default value: 60 - Minimum value: 1 - Maximum value: 100 - Unit: %

  2. UIObject: The screen element that performs the swipe is output.

  3. direction: You can set whether the swipe is left or right. - Default value: LEFT

  4. duration: Indicates the time at which the swipe is performed. - Minimum value: 500 - Maximum value: 5000 - Unit: ms

Scroll

Action to scroll up and down to a screen element. When scrolling through the entire screen, you can use Full Screen Strategy in the UIObject Selector panel to register the screen element in the step that generated it.

Scroll Attributes

  1. area: You can set the percentage of areas where you want to perform scroll actions. - Default value: 60 - Minimum value: 1 - Maximum value: 100 - Unit: %

  2. UIObject: The screen element that performs scrolling is output.

  3. direction: You can set whether to scroll up or down. - Default value: UP

  4. duration: You can set the time to perform the scroll action. - Default value: 2500 - Minimum value: 500 - Maximum value: 5000 - Unit: ms

Drag

You need two screen elements that you can drag. Drag from the first screen element to the second screen element.

This action is mainly used on screens that set the date or time.

Drag Attributes

  1. start UIObject: The screen element that is the basis for initiating the drag action.

  2. end UIObject: The screen element that serves as the reference for ending the drag action.

  3. press duration: You can set it if you need to press and hold before starting the drag action. You can implement the action of pushing and moving icons on your desktop for a long time and then moving them to a different location. - Default value: 0 - Minimum value: 0 - Maximum value: 5000 - Unit: ms

  4. duration: You can set the amount of time it takes for the drag action to take place. - Defualt value: 2500 - Minimum value: 500 - Maximum value: 5000 - Unit: ms

Pinch In / Pinch Out

Perform the Zoom in, Zoom out action.

Pinch In / Pinch Out Attributes

  1. area: Percentage of areas where Pinch In/Out will be performed. - Defualt value: 60 - Minimum value: 50 - Maximum value: 100 - Unit: %

  2. UIObject: The screen element that performs Pinch In/Out is output.

  3. duration: You can set the amount of time it takes to perform an action. - Default value: 2500 - Minimum value: 1000 - Maximum value: 5000 - Unit: ms

Input

Use when you want to enter a specific value from your keyboard. With the keyboard active on the app screen, set the entire screen to UIObject and enter the value you want to enter in the Value field in the Attributes panel.

Input Attributes

  1. value: Sets the string to be entered in the input field.

  2. UIObject: Indicates the screen element to which the string is to be entered. If the keyboard is active on the screen, setting the entire screen to UIObject will fill in the currently active input field.

Secure Keyboard

Enter the input value set in Attributes on the security keyboard displayed on the screen.

Caution) Full Screen Strategy should be used with the security keyboard turned on.

Secure Keyboard Attributes

  1. value: The value to enter on the security keyboard.

  2. UIObject: The UIObject that performs the Secure Keyboard.

  3. typename: The type of Secure Keyboard. (It is entered automatically.)

  4. interval: You can set the idle time between keystrokes. - Default value: 1000 - Minimum value: 500 - Maximum value: 5000 - Unit: ms

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